I. It Begins with a Goal
Every character starts with a goal, usually a desire to change things. This goal takes the form of 4 distinct roles; adventurer, achiever, victim, and leader.
I. It Begins with a Goal
Every character starts with a goal, usually a desire to change things. This goal takes the form of 4 distinct roles; adventurer, achiever, victim, and leader.
1. Deceiver
Lying is one of the broadest character flaws; ranging from white lies to cruel deception. When it comes to liars there are three parameters that govern whether lying is a minor flaw or a serious transgression: how frequently the character lies, how significant their lies are, and their motive for lying.
A good story has a protagonist, goals, and opposition. Opposition includes obstacles and forces of nature, but typically opposition also takes the form of a character. Sometimes the opposition is another protagonist, leaving the audience to choose who they want to root for, but many stories include at least one villain, a character that is definitively “wrong”. Villains can be narrative or mechanical.
Stories frequently show how characters grow to become heroes, or demonstrate and prove that a character is a hero. A hero represents an ideal, the ability to set aside selfish desires and work for the sake of others, sometimes sacrificing personal goals in the process. In a word, altruism. Heroes live by a moral code, with the will to endure, resist temptation, and help others.
Audiences need to like the protagonist(s), to both relate to and admire them. People often relate to characters that remind them of themselves; characters who face similar types of problems. People often admire characters that demonstrate a skill or proficiency, particularly if that skill demonstrates altruistic motives, such as teaching or medicine, or if it has a strong visual appeal, such as performance arts or athletics. Intelligence is another admirable trait, though when it comes to brains a person can be smart, knowledgeable, or clever.